Download Blender Tutorial In Pdf

11/3/2017by

Blender Mesh Blog Archive Creating a Fancy Watch in Blender. Welcome to another Blender Mesh tutorial This time the tutorial is a text tutorialDownload Blender Tutorial In PdfOrginally it was supposed to be a video tutorial but it was not to be. Also, for the first time, therell be two things at the bottom the best pictures created with the tutorial, and also some inspirational pictures that go with the tutorial. Enjoy The final result The tutorial begins Start off by deleting the default cube. Add a cylinder. Shrink the cylinder down on the Z axis to an appropriate size. Download Blender Tutorial In Pdf' title='Download Blender Tutorial In Pdf' />Heres the link I used as a guide. Hope this helps Converting HTML to PDF using ITextSharp. PageLoadobject sender, EventArgs e try. Alice is an innovative blockbased programming environment that makes it easy to create animations, build interactive narratives, or program simple games in 3D. Go into Edit Mode and delete the middle top vertex of the cylinder. Extrude the top outer edge inwards about as much as shown, then raise the new edge slightly on the Z axis. Also open up a reference picture so that your model is more accurate. Download the reference image here. Download Blender Tutorial In Pdf' title='Download Blender Tutorial In Pdf' />Next, extrude your edge upwards on the Z axis a little. Extrude that edge inwards about as much shown and raise it upwards a little on the Z axis. Then extrude downwards to create the inside of the watch face. Lastly extrude inwards to create half the watch face, then extrude inwards again. Blender_Interior_Modeling/Preview.jpg' alt='Download Blender Tutorial In Pdf' title='Download Blender Tutorial In Pdf' />Download Blender Tutorial In PdfAlthough were sad to see the Gimp tutorial go away for the time being, wed like to thank its author the incredibly prolific Michael J. Hammel for all the. Viewercrafter Lisa Yuen shares her technique for making paper peonies. Downloads. All SketchUpArtists download files available in one place. Fme Quick Translator. We have SketchUp models, Styles, PDF, Photoshop and image files for download. Press Alt M to merge the vertexes together. Adjust the watch as needed to match up the reference image as much as possible. Add a subsurf modifier to the watch and set the view amount to 2. Add loop cuts to sharpen the edges of the watch. The loop cuts added are marked as red. Also shade the mesh Smooth. Now we need to model the watch band. Add a cube around the area the picture shows. Scale the cube down on the Z axis to make it much thinner. Add a loop cut in the exact middle of your cube Press CtrlR, then left click. Delete the vertices selected. Add a mirror modifier and make sure that its mirroring on the X axis. Check Clipping if you dont want the mirror to seperate from the mesh. Adjust the length of the band on the Y axis until you reach a size similar to the pictures. Take the right face of your cube and extrude a little. Then extrude the bottom right face on the Y axis. Then keep extruding on the Y axis, and with each extrusion, bring the face down on the Z axis, gradually. Add a subsurf modifier and change the view amount to 2. Add loop cuts to sharpen the edges of the subsurfed mesh. Shade the mesh Smooth. Now we need to model the center piece of our watch band. Add a cube in the center of the the watch band area youve just created. Scale it down on the Z axis to about the same thickness as the other piece of the watch band. Add loop cuts in in the center of the cube on the X and Y axis. Delete the vertices selected. Add a mirror modifier and make sure both X and Y are checked. Check Clipping if you dont want the mirror and the mesh to seperate. Extrude the cube face that is facing away from the mirror modifier similarily to the other cube watch piece youve just modeled before. Add a subsurf modifier and change the view amount to 2. Once you shade the mesh smooth, however, you may experience the problem circled a black line in the middle of your mesh which will show up in your render. To fix the problem, delete the faces that are selected. The mesh should now be clean. Add loop cuts to strengthen edges and shade the mesh smooth. Duplicate the top part of the watch band by pressing Shift D, then move it down on the Y axis. With this duplicated watch band piece, go to the mirror modifier there should already be one and check Y and Clipping. Delete the vertices selected. Create faces you will need to extrude single vertices in the selected area. To remove the black area, delete the faces selected. Your mesh should now be clean. Add an array to the new watch band piece, change the array count to 7 or however much youd like, change the default X value of the relative offset to 0 and the Y value to 1. Android Russian Keyboard. Do the same for the middle part of the watch band. Theres one more piece of the watch band to create. Add a cube right in the center of the watch band. Human Body Games Middle School'>Human Body Games Middle School. In Edit Mode not Object Mode move and scale the cube to the area and size you see in the picture. Add a mirror modifier and make sure its mirroring on the X axis. The mesh should be mirrored on the other side of the watch band. Add a loop cut in the center of the cube and deleted the vertices selected. Add another mirror after the other mirror modifier. Uncheck X and check Y. Again, check Clipping if you dont wish the mesh and mirror to seperate. Add a subsurf modifier and set the view and render amount to 3. Take the selected face and bring it down on the Z axis slightly. Add loop cuts to sharpen the edges of the mesh. Add an array modifier and change the count to 7. Change the relative offset X value to 0 but change the Y to 1. Now we need to mirror the entire watch band to the other side of the watch. For each part of the watch band, add a mirror modifier, uncheck X. Y. Then make sure you mirror each part of the watch band to the watch itself The default name should be just Cylinder. Now add the floor. Simply add a plane and make sure that the bottom of the watch just touches the plane. Make the plane pretty large as well. Also move the camera to a more appropriate view. I found that a focal length of 2. Now for the letters you see on the watch. There are two options you could do here. Use an image for the watch face, or create the text in Blender. Well create it in Blender. Select the watch, press Shift S and press Cursor to Selected, then add a Text. Obviously the words Text are no good. Press Tab to go into edit mode and start typing some actual words for the clock. You can type Roman numerals or plain old letters. I chose for some variety to use Roman numerals. After each number, press Spacebar three times to get some space between each number. In the Font options, change the Regular font type to Times New Roman. You can find your fonts at C WindowsFonts it may be different for different computers Also set the Extrude amount to 0. Now we need to curve the text on a Curve Circle. Add a Bezier Circle and add a Curve modifier to your text. Once you set the Curve. Circle to be the target for the curve, the text is warped around the curve. Scale the text down until it looks the way it should. By grabbing and scaling, fit the bezier circle and the text to fit appropriately in the watch face. Now we need to create the watch hands. Start off by adding a cylinder for the watch hands to sit on. Scale it down appropriately. Shade the cylinder smooth and add an Edge Split modifier. By adding planes, using subsurf and solidify modifiers, duplicating, and scaling, we create the watch dials. Thats it for modelingNow well get into materials. You should have a result similar to this by now Materials and Rendering. Start off by adding a new material to your center piece of your watch band. Set the specularity intensity of your material to 0, and check Mirror. Set the Reflectivity to 0. Gloss amount to 0. Lastly you need to change the diffuse color. If you arent sure what to use, use these color settings R 1. G 0. 3. 06, B 0. It will give you a peachy color. Add a new material to a part of the watch that will be really shiny the outer part of the watch band, perhaps. Set the specular intensity to 0, turn on Mirror, change the Reflectivity amount to 0. Remember, the colors are referenced off the reference picture. Now select all other objects that are supposed to be metal, and then select the object that already has the metal material.

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